‘Video Games and the Digital Sublime’, in Digital Cultures and the Politics of Emotion: Feelings, Affect and Technological Change. Athina Karatzogianni & Adi Kuntsman, eds.

This essay examines the notion of the digital sublime by reflecting on the video game as an aesthetic form, asking what sublime affect might mean in the context of contemporary digital technologies. It draws on Kant’s classical formation of the sublime as laid out in the Critique of Judgement, as well as later accounts of the technological sublime, the contemporary ‘posthuman’ sublime, and the more recent concepts of ‘stuplimity’ and flow.

Hard/Softcover: 288 pages
Publisher: Palgrave Macmillan
01 edition (13 Mar. 2012)
Language: English